Monday, May 21, 2012

Greetings! As a follow up for my EM820 Social Media doctoral class, I have been learning about study abroad programs. The trick of getting an applied degree is to align assignments with work or life. In this case, I have learned from the following articles how social media is used in study abroad programs and how metacognition plays a role in trans-cultural literacy. These topics will be useful for my dissertation on the topic of trans-cultural collaboration. Enjoy!

Annotated Bibliography 



Briers, G. E., Shinn, G. C., & Nguyen, A. N. (2010). Through Students’ Eyes: Perceptions and Aspirations of College of Agriculture and Life Science Students Regarding International Educational Experiences. Journal of International Agricultural and Extension Education, 17(2), 5-20.

This article chronicles a study performed at Texas A & M University that involved 956 students within the College of Agriculture and Life Sciences that described attitudes towards study abroad. 79% of students were white. Findings showed that students preferred faculty-led programs they communicate values. Migrants represent 13% of North America. Affordability was the primary barrier to participate. 83% of respondents believe that engaging in study abroad would make them more competitive and 65% of undergraduates and 72% of graduate students indicated desire to study abroad. The study recommended application of simulations and case studies within traditional courses to transition to real-world experiences.    

Burke, M., Marlow, C., & Lento, T. (2010). Social network activity and social well-being. Paper presented at the Proceedings of the 28th international conference on Human factors in computing systems, Atlanta, Georgia, USA.

This article represents a collaboration between researchers at Carnegie Mellon and Facebook. Social capital is explored through bridging and bonding via directed communication and consumption. Almost 1,200 participants were recruited and their activity in Facebook was analyzed and compared with self-reported data using the Hadoop distributed computation program. Engagement with Facebook is correlated with overall well-being. Future work is called to determine cultural norms among individuals and group interaction.  

Diehl, W. C., & Prins, E. (2008). Unintended outcomes in Second Life: Intercultural literacy and cultural identity in a virtual world. Language. Intercultural Communication Language and Intercultural Communication, 8(2), 101-118.

The article discusses findings from an exploratory study where findings are analyzed related to the construction of cultural identity and development of cultural literacy. Twenty nine Second Life participants were involved using Cultural Historical Activity Theory and Heyward’s model of intercultural literacy. Intended and unintended outcomes resulted from what the authors describe as participation in an Activity System. Respondents constructed shifting identities through changing their avatar appearance. Openness toward new viewpoints, use of multiple languages, cross-cultural encounters led to intercultural literacy. A Reuters report from 2007 indicated that of the 100 countries countries represented in Second Life, 61% were European. Four types of dialogue were studied identified by Burbules (1993) that include dialogue as conversation, inquiry, debate, and instruction. Shock and discomfort that result from cross cultural encounters and experiences are required to create intercultural literacy, described as six levels, with the ability to consciously shift between multiple cultural identities as the highest level.       

Fouts, J. S. (2011). Technology and Innovation Report Using Virtual World Journalism for Health Education. Journal of Healthcare, Science and the Humanities, 1(2), 127-139.

The report describes actions made to support critical health science journalism among key political bloggers two years before the 2011 revolution in Egypt. Twitter, Facebook, and virtual worlds were critical venues empowering revolutions across the Middle East in 2011 as media censorship was common. In 2009, the global scare for H1N1 swine flu led the Egyptian government to slaughter pigs across the country to minimize pandemic. The Centers for Disease Control had most accurate information although the World Health Organization had responsibility to provide information. A virtual newsroom was made in Second Life that allowed participants to gather, collapsing geography to hold press conferences that was streamed to the Internet.  


Fowler, S. M., & Pusch, M. D. (2010). Intercultural simulation games: a review (of the United States and beyond). Simulation & Gaming, 41(1), 94-115.

The article focuses on intercultural simulation games with an emphasis on how the game is played. The distinct individualistic culture compared to the competitive and collective, collaborative culture is illustrated as people move between cultures. Paige 1994 defines 10 cultural differences within the Intensity Factors of intercultural contact. Simulations address the heart set (attitudes and intentions, head set (knowledge) and hand set. The authors assert, the question isn’t whether or not to use a game or simulation, but which one as games are an affordable means to cement the learning through debriefing. Second Life is referred to as a means to do activities.    


Halfin, J. (2011). How Online Tools Can Be Used to Enrich Study Abroad. University of Minnesota, Twin Cities. Retrieved from http://www.internationalyeti.com/documents/Halfen%20-%20Online%20Tools%20to%20Enrich%20Study%20Abroad.pdf

This paper describes how a combination of technologies combined with pedagogy provides opportunities to enhance study abroad in a holistic manner. Learner support before, during and after study abroad programs is enabled by using what students are increasingly using everyday: social media. Halfin cites Dan Pink’s work on motivation calling for educators to make learning outcomes personal for students by embracing their own goals and with metcognition. Second Life and World of Warcraft are also discussed for addressing curricular needs for culture shock, interpersonal literacy, and reentry.   


Himelfarb, S., & Idriss, S. (2011). Exchange 2.0. Washington, DC: U.S. Institute of Peace.

This report is produced by the Institute of Peace and is oriented toward diplomats, but can be applied to students studying abroad. Fewer than 2% of American students study abroad and about 4% of students are international. The least expensive program is $4,000. ExchangesConnect, administered by the Bureau of Educational and Cultural Affairs within the State Department, is an open international online community allowing students to connect with prospective, current, and former exchange participants. The report recommends significant training within public and private partnerships to address challenges that includes an open source clearinghouse or repository of cultural and educational exchange programs.    

Lane, H. C., & University Of Southern California, Institute for Creative Technologies (2007). Metacognition and the Development of Intercultural Competence, retrieved from http://handle.dtic.mil/100.2/ADA470403

The article asserts that a critical component of the development of intercultural competence is metacognition through the importance of self-assessment, monitoring, predictive, planning and reflective practice and skills. The role of intelligent tutoring, experience management and the adaptation of virtual humans is discussed to support metacognitive development. Intercultural competence requires metacognitive maturity that must be fostered in identifiable stages of development. The Peace Corps model to develop intercultural competence is discussed in the context of Bennett’s Development Model of Intercultural Sensitivity (DMIS) construes differences. The DMIS posits two worldviews orientations: ethnocentrism and ethnorelativism. Guidance is especially important to avoid withdrawal during mid-stage DMIS when cultural differences are truly appreciated for their significance. Frame shifting ability and the ability to assume different perspectives are advanced stages within the DMIS. Implicit feedback from simulations include speech rate, intonation, tone, emotional state, facial expressions, body language and personality traits. Explicit feedback from the tutorial improves the level of interpretation for the learner and can help with adaptive thinking under stress.   

Mason, H., & Moutahir, M. (August 18-20, 2006). Multidisciplinary Experiential Education in Second Life: A Global Approach. Paper presented at the Second Life Community Convention, San Francisco.

This article was published shortly after Second Life became widely used in education. One finding was that students ability to adapt in Second Life was less dependent on technical skills and more dependent on attitude. The study abroad component was followed up by the use of Second Life for ongoing collaboration.  

Murray, K., & Waller, R. (2007). Social networking goes abroad. International Educator, 16(3), 56-59.

This article describes taking advantage of the social media uses that students are engaged for the purpose of creating more of a community of learners. Student to student connection is described how existing study abroad students can assist with recruiting new students. Facebook was cited for its ease of sending messages to groups. Concerns are discussed for how students may inappropriately publish content and sentiments that are highly unflattering.   

Seigel, S. E. (2010). Gaining Cultural Intelligence through Second Life Learning Interventions. International Journal of Advanced Corporate Learning, 3(3), 45-50.

This research article describes IBM’s involvement with the virtual world, Second Life, to equip employees with more authentic, live training experiences as country-natives around the world are expected to work together. Preparation in advance of face to face meetings is also described to build cultural intelligence, which has no universal heuristics for measurement. The literature review and research design seeks to compare affordances of in-country, face to face training, simulation game, and Second Life immersive training. Twelve participants from 10 countries engaged in one-hour sessions that included interventions, culture sharing, reflection, and debriefing that may become part of IBM’s required worldwide orientation for new employees. One consideration of the design is the limitation of the use of existing rather than new employees of IBM in the study. Stanford University faculty were involved in interviewing study participants, but the data was unavailable at the time of publication.    


Shively, R. L. (2010). From the Virtual World to the Real World: A Model of Pragmatics Instruction for Study Abroad. Foreign Language Annals, 43(1), 105-137. doi: 10.1111/j.1944-9720.2010.01063.x

This research article nicely describes pedagogical components that can be combined with immersive learning technologies specifically for language learning, but applies to intercultural communication. Shively advocates training for learners and faculty for applying support before, during, and after study abroad experiences. Building confidence is gained from a combination of expert guidance and self-directed learning including reflection. A comprehensive pedagogical framework of the 6Rs (researching, reflecting, receiving, reasoning, rehearsing, and revising) by Martinez-Flor and Uso-Juan (2006) applies to develop pragmatic and intercultural competence. Croquelandia is an immersive game lauded for language learning usage as well as Keypals and the DIE model of debriefing (description-interpretation-evaluation). Role plays and simulations are cited for usefulness as well as the ability to continue relationships online.

Sykes, J. M., Oskoz, A., & Thorne, S. L. (2008). Web 2.0, Synthetic Immersive Environments, and Mobile Resources for Language Education. Calico Journal, Computer Assisted Language Instruction Consortium, 25(3), 528-546.

This article describes Internet-based interactions as real verses simulated communication that has transformational potential to change roles of people. The premise is juxtaposed to computer-assisted language learning (CALL) and refers to the concept of social virtualities. Study abroad blogs are cited as examples for language learning where cell phones enable instantaneous sharing of content to connect communities, whether family or classmates. Steven Thorne’s cultural-historical framework is postulated as aesthetic shifts in human communication emerge within cultures of use. Social experimentation used in MMOGs involves identities in sociopragmatic considerations involving presence, space, and gestures. Synthetic immersive environments enable learners to practice in emotionally-engaging, low-risk to improve pragmatic competence. Users feel results of their actions without causing actual harm. 

Yee, N., Bailenson, J. N., Urbanek, M., Chang, F., & Merget, D. (2007). The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments. CyberPsychology & Behavior, 10.(1), 115-121. doi:10.1089/cpb.2006.9984

This research article cites the utility of using immersive environments such as second life for conducting research similar to face to face research used in social science. Experimental control, precise measurements, and replicability have helped researchers learn therapeutic potential. Presence research measures perceived “real” behaviors such as nonverbal and physical responses. Proxemics, interpersonal distance was studied to compare face-to-face and virtual behaviors among men and women in groups based on Equilibrium Theory. Findings support social norms across virtual environments for utility of longitudinal social interactions that go beyond undergraduate subjects.    

Yeung, C.-m. A., Liccardi, I., Lu, K., Seneviratne, O., & Berners-lee, T. (2009). Decentralization: The future of online social networking. Paper presented at the W3C Workshop on the Future of Social Networking, Barcelona, Spain.

This paper resulted from a professional networking meeting where a call for an open and independent, social networking framework was made. Two problems resulted in the need: information silos and lack of user control over data. Diagrams are provided to illustrate architecture of closed, proprietary and open systems. Protection from censorship and assurance of privacy are cited as drivers toward an open social networking framework. 

Friday, May 18, 2012

Use of Social Media for Study Abroad

Greetings fellow lifelong learners. For my doctoral class, EM820 Business Strategies for Social Media, I chose to explore the topic of how social media is used in study abroad programs. At CTU's recent Symposium, my professor, Dr. Anne Marie Armstrong and several students shared their experiences from a week-long, action research trip to Nicaragua. The stories were vivid contrasting everyday differences of living, working, and learning. While reliable electricity and plumbing were not a given, everyone had smart cell phones and enjoyed good telecommunications service. CTU plans to continue the research-service program to enable more students to participate. I wonder how social media can enable greater engagement.
Barbara using her computer at the April 2012 Symposium for CTU in Colorado Springs
Symposium April 2012

At my institution, the University of Central Florida, I learned that there are approximately 400 students involved involved with the International Studies Office who are engaged in study abroad. Nationally there are only about 2% of students who take advantage of study abroad programs, although many more wish they could. Cost is the primary barrier to participate.
 
What role can social media play in study abroad? When does social media enhance the study abroad experience and when does it hinder it? Which personnel and training are required to integrate social media into study abroad programs. How can costs become valued investments? At UCF, I hope to help apply what I learn as these questions are answered.

Can you relate to dreaming of study abroad? If you have had an experience learning abroad, chances are it was life changing. Upon investigation, several professional associations and corporate options exist to help learners hone in on their targeted programs. The University of Michigan provides this exceptional site with links to several associations and references to help guide learners to make informed choices to prepare.

NAFSA, the association of international educators, had a Task Force that released a report in 2008. This press release describes the recommendations the report makes called Strengthening Study Abroad: Recommendations for Effective Institutional Management. Four key areas are addressed:institutional commitment; infrastructure; resources; and clarity and accountability. More detail will follow for how my research reveals that social media can support topics within these areas.

Friday, April 20, 2012

EM820 Business Strategies for Social Media

A new quarter has started and I am in Colorado Springs for Symposium with Colorado Technical University.

Garden of the Gods
This quarter, my primary class is about the use of social media. During our class time, we watched Dr. Howard Rheingold's webinar that he presented at the New Media Consortium to promote his new book, NetSmart. So, it seemed opportune to snap a photo and send a tweet to let Howard know that our class was discussing his work. As expected, Howard responded within a couple of hours and let us know that his session is available in iTunesU.

Dr. Armstrong shares the NMC webinar. 
One of our class assignments is to create a brief, annotated bibliography on how our area of interest- in my case- education, uses social media to support effective practice. 

For a final project, it would be nice to show how social networks contribute to personal learning networks (PLNs). My challenge is to align what is learned in the social media course with my dissertation topic that is rapidly changing as well. 

Do you believe that as a professional you can adequately advocate the business use of social media without actually using social media yourself? I think not, but I respect those who choose freely not to use social media. Being authentic is most important in my view while trying to find voice to scholarly expression. If I were an artist or a musician, it would be joyful to share my interest. While I am sharing this post as part of my class, it is not required. I am genuinely interested in how social media can connect the best of our world.  

 

Monday, January 16, 2012

Machinima for Futuristic Renaissance

Every once in a while focus is grabbed by media. Found this machinima while looking up scholarly references and just had to make reference to it. I have written a script to make a video machinima of the class project based on virtual juror, but I do not have the skills yet to make it or to learn just now.

Here is a video tribute to artists of the past, humanitarian scholars of the present, and technologies of the future. Quite the mash up. As a former Air Force wife, I am partial.

Wednesday, January 11, 2012

From Grant Writing in EM830 to Web Privacy in EM835

My semester and year ended really well in December 2011. How wonderful to feel the exhilaration of accomplishment, personal growth, and have products resulting from assignments that are useful professionally. I ended up writing a comprehensive grant modeled for a National Science Foundation program for Transforming Undergraduate Education in Science, Technology Engineering, and Mathematics (TUES). The grant focused on training GTAs to not only teach courses and science labs, but to create immersive, interactive content suitable for virtual labs and eventually a serious game. While the particular concept may not move forward, the goals of comprehending what is sought by the funding agency, how to make a worthy case, manage a large grant, and perform innovative research are truly thrilling.

January 2012: EM835 Information Accountability and Web Privacy poses intriguing questions about the future. How interesting that game developer extraordinaire, Will Wright, has a new venture that relates somewhat to the topic of our class.
Will Wright's photo from Reuter's Article By John Gaudiosi RALEIGH, North Carolina | Mon Jan 2, 2012
  Am I the only one who recalls the Hive Mind from the Ender's Game series by Orson Scott Card? Let's see what Wright does with this new adventure. He is still for me, the most eclectic thinker I have ever seen.

During the December break I read Dr. Jane McGonigal's 550 page dissertation on Alternate Reality Games (ARGs) and ubiquitous games. Her research has given me so much to think about for my own research into game-based learning. I sent her a tweet to let her know I read it and Jane replied that I beat her husband in reading her dissertation. Now, to apply it! Onward.


    

Sunday, October 9, 2011

Lessons from Steve Jobs' TED Video

The tributes from around the world are moving for Steve Jobs and I add my condolences to his family and those inspired to think differently.

The irony of how Steve Jobs did not finish college is apparent to me in how much I wish to have Steve' perspective on my dissertation as it applies to the value of informal learning using new media.

The networked seminar for new media has enabled me to engage deeply with colleagues and acquaintances through a combination of the Internet, Second Life, bold leadership, and faithful facilitation. I wonder what Steve Jobs would contribute to our voluntary discussion that is a blend of formal and informal learning.

The lesson for me is clear. The more learned, the more understood how little is known whether from informal or formal means. Do what you love, includes learn what leads you. Awe transforms my life when learning occurs on terms of personal engagement. I take Steve's advice, along with others like Randy Pausch, to relish the journey of discovery, especially with those who are also "all in." Live and learn well.

Steve Jobs: How to live before you die | Video on TED.com

Tuesday, October 4, 2011

Digital Reveries (I'm Awake!)

Learning flows abound in which to revel and dance with scholars at work (UCF) and school (CTU). The typical social media outlets such as Twitter, Facebook, Linkedin and soon Google+ are my constant source of learning to keep up with my field of learning technologies.


In September 2011, I became a participant in the New Media Faculty Seminar held in Second Life based on a course called, Awakening the Digital Imagination offered at Virginia Tech by the prolific blogger, thinker, and renaissance man, Dr. Gardner Campbell. The immersion of the virtual world is engaging for me filling a deep cerebral yearning. Examining great scientists and inventors is made novel through perspective comparison with current technologies. The networked seminar represents an instantiation of a massive open online course (mooc).


Discussion and collaborative reflection is based on the New Media Reader published in 2003 and edited by Noah Wardrip-Fruin and Nick Montfort. Small groups around the country gather on campuses to share insights applicable to teaching with new media. It feels as if history is being created as this new model of education achieves greater momentum. 


Our intrepid facilitators are Robin Heyden and Liz Dorland who have created a NetVibes site to help group members keep up with all the happenings in this international networked seminar.  


Part of the expectation in the seminar is to blog one's reflections. A grand challenge to me as I am a novice blogger. I decided to use this blog as it represents a sort of eportflio of all my learning. Cheers to all who surf learning flows online.
The New Media Seminarians meeting in Second Life Sept. 28, 2011